#version 320 es
layout (location = 0x001) in vec3 pos;
layout (std140) uniform MATRIX
{
    mat4 v_matrix;              //视图矩阵
    mat4 p_matrix;              //投影矩阵
    mat4 vp_matrix;             //视图投影矩阵(在cpu端提前计算好,用于加速渲染,需要开启)
};
void main(void) {
    gl_Position = p_matrix * v_matrix * vec4(pos, 1.0f);
}
